Orders Karen to transfer the Magic Pencil's data to his secret weapon. DoodleBob eventually finds him, but Plankton has one last trick up his sleeve. After a quick pep talk, DoodleBob Heads for the Chum Bucket.ĭoodleBob enters the Chum Bucket and fights his way through it, searching for Plankton. The fire destroyed the final doodle and freed Mr. Krabs became temporarily winded allowing DoodleBob to erase a platform underneath a burning Krabby Patty and set the Dollar on fire. After attempting to kill him with Ketchup Control, Mr. Krabs was already being brain washed by the Doodle Dollar and attacked DoodleBob. Warping into the Krusty Krab, DoodleBob commences the search for Mr. It turned out though that Squidward wasn't being mind controlled at all and he kicks DoodleBob out of his house. DoodleBob, however, uses the Magic Pencil to hit back the lethal musical notes and destroys the hairpiece. Squidward assumes DoodleBob is there to beat him up again and attacks him with his now supercharged clarinet. When he found Squidward he was already wearing the Doodle Hairpiece. Sandy returned to her normal self and apologized for not listening.Īfter warping into Squidward's House, and vandalizing a couple of his paintings for fun, DoodleBob searched allĪround to try to find Squidward and warn him.
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Once it did DoodleBob erased the door in front of Sandy's Nut Cracker Robot allowing it to destroy the Acorn. DoodleBob drew a platform with the Magic Pencil and stayed out of the way until the Acorn temporarily lost power. Unfortunately, Sandy found the Doodle Acorn and it turned her into a huge monster. She was still her normal self but dismissed SpongeBob and DoodleBob's warnings about evil doodles.
Mission Accomplished.ĭoodleBob warped into Sandy's Treedome and searched the place HighĪnd Low for her. With the Bubble Wand destroyed, Patrick was returned to Normal. He did this 10 times until Patrick was Defeated. DoodleBob is able to find and defeat Patrick by jumping over the Bubble Lasers and shooting the giant paint bubble until it turned into a wrench or bowling ball. When DoodleBob warps into Jellyfish Fields to look for Patrick, Patrick was under control of a Doodle Bubble Wand he had in his hand. NOTE: THE FIRST FOUR LEVELS CAN BE PLAYED IN ANY ORDER. Now ready, DoodleBob sets out to foil Plankton's evil scheme. SpongeBob also gives DoodleBob a radio so they can stay in contact with each other.
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DoodleBob, who is now a good guy and has no hard feelings towards SpongeBob for trapping him in the piece of paper, is given the Magic Pencil and told how to use it. Krabs and Squidward, to SpongeBob's dismay.Īs SpongeBob is unwilling to fight his friends, he uses the Magic Pencil to revive DoodleBob. He then sends the doodles to Patrick, Sandy, Mr. After kicking SpongeBob out of the Chum Bucket he creates a special doodle lock and makes 4 special doodles that must be destroyed before the lock will open. Plankton however had copied the Pencil's data into his Computer and could still create doodles. Plankton has managed to obtain the Magic Pencil only to have it taken back by SpongeBob. But not for long, as it's only got four hours of gameplay.Īll in all, this is a good game, but it won't hit Peggle-esque heights of fame.Megaman Esque Level Select Screen.NOTE: DEFEATED BOSSES ARE COLOURED GREY. That said the only real problem with this game is kids will find it too hard, while adults will get a little fed up of it after P a while. Playing too long will lead to boredom, as the action is the same throughout. You can also pause time to draw, which is an invaluable tool you shouldn't forget you have.īut don't get carried away: this is a throwaway game, that should be taken lightly and in small doses, but the doses you'd be giving yourself will be fun ones. Left-clicking and holding draws lines and shapes, which physically manifest themselves in the level, helping to bridge gaps and solve said puzzles. Not until the very late stages of the game will you find yourself thinking "What the hell do I do here?" which is a pretty good going for a title like this. The reason you're playing the game is the puzzles and they generally work well. The game's plot involves a boy, his magic pen and some other stuff. Surprisingly, this one is probably the best of the lot While it doesn't necessarily bring anything new to the table, other than combining physics and drawing with a cute platform game, it's presented and put forward in such a charming way, you can't help but enjoy yourself. You'd Think More people did art in school judging by the popularity of physics-based drawing games, a genre to which Max & the Magic Marker is the latest entrant.